Explore League for Green Leaders

In the League for Green Leaders program, we use games and gamification to engage children with climate science and sustainability without noticing they are actively learning. Explore a few sample learning activities to see how play to learn fits in your programming. 

Biodiversity in Tide Pool

Objectives:
- Learn about 18 species featured in the iBiome-Ocean game for tide pool ecosystem
- Better understand how species are connected through food webs.

Time:
- During-activity: 30 mins for students
- Post-activity: 15 mins for students and teachers

During activity:
     1. Guide students to login to the League for Green Leaders program, click on today’s tile, find this activity, and click on this “Start This Task Now” button before launch the iBiome-Ocean game.
     2. Go through the opening story.
     3. Once the story finishes, on the “Map” screen. Tell students to select “Tide Pool” habitat to start playing.
     4. After students unlock the “Add Species to Dome” function, ask students to try it and see whether they can make some species level up.  As a reward, students can win some badges if they understand better how food-web works.
     5. When students get a badge, ask them to write down what they changed, and what happened to the ecosystem after they made the change. Reflect on the cause-effect and understand deeper on how nature balances changes.

Reflection after activity:
     1. Print two copies of following species sheet, cut alone the lines to make cards with one species on one cards. Assign one specie to one student. Make sure your print is nice and big for each of the species.
     2. Ask students who won badges in the iBiome-Ocean game to demo how species are connected with each other. Give this student some strings. Ask her / him to find the students who hold the cards with the species that have food chain relationship with her / his species. Ask the students with the related specie cards in the food web to hold the strings. Use as many strings as possible.
     3. Ask this student the question: what happens if the amount of the species she / he holds increase. Invite the entire class to participate.
     4. If one connected specie increases its population because of this change, ask another student to hold the same card and stand with the student who gets the same card.
         If one connected specie decrease its population, ask the student who hold the card of this specie to squat down.           
     5. Ask students the question: what happens if one specie in this web extinct. Ask students to react in the same way: add another student with the same card if increase population, and squat down if reduce population, or remove the student if another species extinct as well.